The 21 primary levels use electronic music

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Although the game is enjoyable in its own right, no game is really complete without an exceptional music, and "Geometry Dash's" soundtrack is particularly remarkable and legendary.

All the compositions in the 21 primary levels use electronic music, which may seem uninspired and antiquated; nonetheless, it ultimately proves to be some of the most enjoyable and appropriate music for this game. Tracks such as “Can’t Let Go,” “Dry Out,” “Clutterfunk,” and “Deadlocked” are engaging and dynamic selections that complement the action. Users may furthermore contribute tracks from Newgrounds, which serves as an alternative source of entertaining tunes in the game, like “At the Speed of Light,” “Endgame,” and “Sonic Blaster.” 

The synchronization of the music with the Geometry Free player's leaps is beneficial, making the soundtrack a crucial element in developing muscle memory. Thus, as the player grapples with a level, they may at least enjoy some excellent music concurrently.

I have been playing "Geometry Dash" casually for over ten years. I have seen this game evolve from its rudimentary first launch to its current state. The 2.2 update, set for release in October, will be the first update for the game since January 16, 2017.

One may assume that the game's community would have diminished over the last decade; instead, it has remained robust. The 10-Year Anniversary livestream, which debuted over a month ago, has garnered over four million views, demonstrating that interest in "Geometry Dash" persists.

It is noteworthy because, mostly, "Geometry Dash" was created by a single individual, Robert Topala. Despite having developed other games before, "Geometry Dash" emerged as his major success, with over 700 million downloads since its release in 2013. It is always commendable to see a little developer attain such a degree of accomplishment.

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